Ross, one of my mates, has gotten me onto Aeronautica Imperialis. It's a Games Workshop game, now in its 2nd Edition, recreating dogfights in the Warhammer 40,000 universe. I've got the core/basic game, which includes the rules, a map, tokens and dice, 4 Imperial Navy, and 5 Ork fighters and bombers.
The game itself can play relatively quickly once the players have some familiarity with the rules - each Turn consists of players selecting each planes Ace Maneuver (of which, there are about half a dozen - the more advanced the plane, the more maneuverable it is), rolling off for initiative, then taking alternating turns first, moving, then shooting. Speed and altitude both need to be managed and there are a few other twists and turns like tailing.
The Planes
The Bases
Game Cards
The game comes with various reference sheets, however, I felt I could do with something better for my game box. After a little bit of google-fu and some work on my desktop publishing software, I prepared and printed out the following:
Plane Cards
I scanned the original rule book's plane profiles, printed, and then mounted them onto thick cardstock.
Maneuver Cards
I was left a little frustrated during a recent game at our club - the Ace Maneuvers are kind of simple, but only once you get them. I was looking for some concrete advice about how to interpret the rules and stumbled upon this site. Borrowing the idea, I prepared, printed, and mounted my own Ace Maneuver cards onto cardboard.
We used these cards during our latest Club game and they really speeded up play.
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