Now don't get me wrong, I love the way that cover works in TGTMG however we seem to forget to apply it about 50% of the time while we are playing... Making it 50% less effective?
So we've trialled simply downgrading the Attacker's Skill dice and it seems to be working okay.
Sure there are some oddities and unfortunate side effects, but it does seem easier to remember.
Some examples of it in play :
Resistance Soldier shooting at a target at Short range normally needs 4+ on a D6. Now if the Target is in cover, they need a 4+ on a D4 ie 25% chance to hit which is the same as if the usual Cover Save rules were employed.
So if a Target is in cover at long range, a Resistance Soldier cannot hit them - 5+ on a D4 unless they are aiming, which would upgrade their Attack die back up to a D6. The logic works for me: I'd you're looking at making a hard shot, moving while doing so it's just plain crazy. 2 Action points to have a 18% Chance at a hit sounds fair.
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