When Shooting a Ranged Weapon
Rolling a 1 means the weapon's mechanism has jammed, decided to reboot, requires a new power-pack, AI's been offended or is just plain broken, rendering it useless until it is fixed.Multiple 1's don't stack e.g., some weapons have a ROF of 2 or more. Rolling 2 natural 1's doesn't mean the gun is doubly jammed.
To fix the weapon, the Weapon's owner needs to expend an Action (half an Impulse) and make a Skill check. A result of 2+ results in the Weapon being fixed; however a further 1 results in the Weapon being damaged beyond repair for the remainder of the battle.
When making a Close Combat Attack
Rolling a 1 means the attack was particularly ineffectual, maybe the martial arts master slipped in a puddle of water, the knife fighter forgot to unsheathe his knife or cyborg's initiated the wrong subroutine and the attack failed miserably.The Defender, unless they also rolled a 1, has the option of either:
- disengaging/breaking from Close Combat without being subjected to a follow-up attack; or
- Counter-attacking in Close Combat without applying a Done marker, regardless of whether they're done or not.
When making an Armour Penetration Check
Rolling a 1 means that the hit was more of a glancing blow, might have shot the Target's hat off their head etc. Granted a hit was landed, but it was hardly textbook worthy.When the Target makes their Reeling check, they upgrade their Reeling die by one Factor e.g., a standard soldier who isn't presently Reeling would employ a d10 rather than d8.