We've been trialing some house rules as of late, for no other reason than to inject some more random fun into the game - all too often the dial between War and Game can drift into an altogether too serious kill, maim, destroy-type affair where the laughs are at the opposition's expense and the discussion is all violent. So in an attempt to scale back the nastiness, our house rules well... we even avoid the use of the word "killing". Crazy! Who would have thunk? But, it's working, and without sacrificing the game's enjoyment for all involved.
So how have we done it?
Well for starters, the worst thing that can ever happen to a Unit is it is forced to retreat. Using TGTMG's Resolution rules, we've just made a roll of a 1 during a Resolution Test the sole way to permanently remove a model/Unit from the table.
If that is all we did - rely upon Retreats - the game would drag on forever, so the next tweak was to have Reeling Unit's subject to a Resolution penalty. We could have gone with minus modifiers, but I really like the TGTMG's use of dice. The rule is pretty simple: if a Unit is Reeling, then it's Resolution is degraded by one die. E.g., a Resistance Soldier normally makes Resolution Tests using a D8, but if that Solider was Reeling, she'd employ a D6. Multiple Reeling effects stack, meaning that a Resistance Solider with 2 x Reeling would use a D4. In TGTMG a Reeling Test 'success' requires a roll of 6, so once you're down to a D4, you're facing a 25% chance of Retreating for every Reeling Test. Seems to work fine.