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Friday, 10 February 2017



The weapon's design means it is unable to be continually used - after attacking with the weapon it requires one or more Turns before it becomes once again operational.
Subsequent to using the weapon to perform an attack, it is rendered inoperable for the number of full Turns as indicated by the number in brackets e.g., Recharge [1] indicates a weapon than can be used only every 2nd Turn.

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